This is the second post in a dev log about Spilled Mushrooms, a
turn-based card solitaire puzzle game available exclusively for
Playdate.
Story
When I started developing the prototype, the theme I had was that you were
controlling an army of ants to conquer various regions by building anthills.
However, this presented more of a score chasing play style than I wanted, and
not even a very good one at that. Because it was only 7 turns, perfect scores
were compressed - almost always right around a 30. It also wasn't ever
immediately obvious that you could have done better at a particular deal, so
you never felt the need to retry for a higher score, and consequently never
felt the sense of accomplishment for playing the deal better. By swapping the
theme to destroying anthills instead, every deal became a proper challenge: can
you destroy all of these anthills in just 7 turns?